The brief

Raccoon Pentathlon is a game Marketing MIX made for itself, so this case describes our own product. Its Russian name is Enot-pyatiborets. The idea came from the studio's owner as a list of arcade games everyone remembers from childhood: falling blocks, a character catching eggs, a stacking tower, a platform run and a raid on a caravan. He wanted all of them in one game.

Five old genres in one window can easily turn into five unrelated toys. The brief we set ourselves was to hold them together with one hero, one wallet and one look, keep every name, character and screen original, and make each mode short enough to finish on a phone in a queue.

The game was built and released on 8 November 2026. The repository history starts that day with the frame of the game and ends that evening with the two-handed phone layout.

What we built

One hero, five disciplines

The frame story is a sports day in the town of Enotovka. Zhora, a raccoon in a thief's mask, enters five events, and each has its own win and loss rule:

  • Warehouse. Falling crate shapes. Clear 40 rows to win; crates reaching the ceiling end the run.
  • Henhouse. Eggs roll down four chutes. Catch 100; three misses end the run.
  • Station. A tower of suitcases. Build 25 floors without three misses or a collapse.
  • Rooftops. A running platformer with pigeons and coins, three hearts.
  • Highway. Catch up with a caravan, rob three wagons and escape into the forest before the guards close the gate.

A sixth mode, Kuterma, runs all five at once: Zhora heads for the caravan and meets crates, eggs, suitcases and roofs on the way. Every mode keeps its own record.

A shared wallet and a hat shop

Coins from every discipline land in Zhora's wallet. The hat shop sells eight hats, from the free cap and beret up to a top hat and the Pentathlete's crown, and the chosen hat stays on Zhora in all modes. Progress and records are saved in the browser, so there is no account.

A two-colour print look

The art direction imitates risograph printing on cool newsprint. Every shape is printed in two passes: a fluorescent pink layer shifted by two pixels under a blue one, and shading is done with halftone dots. The palette is six colours, one corner radius and no blurred shadows. Fonts are Dela Gothic One and Golos Text, served from the game's own host. Sound is synthesised in code.

Built for phones and keyboards

The game is plain HTML, JavaScript and canvas with no build step. On a computer it runs on the arrow keys or WASD, the space bar and P for pause, and keys inside the game do not scroll the host page. On a phone, held upright, the buttons sit under the scene; held sideways, movement goes under the left thumb and actions under the right, and this layout also switches on at the first touch of a finger. A full-screen button and a menu that fits one screen without scrolling came in the same release. Each mode was checked by scripted play to a loss and to a win at phone and desktop sizes.

Where it stands today

On 8 November 2026 the game is live at pyatibor.mmix.biz in Russian. The menu shows the wallet, the count of disciplines taken out of five, the hat shop, Kuterma and the five events with a record line under each. The footer carries the Marketing MIX credit. A build of the game is published on itch.io as well.

Related

Web builds: corporate websites. Our other browser games: TOPPLE, a domino roguelike, HATCHWIRE, techno dragons and ZARF, an envelope budgeting game.


Project lead: Marketing MIX. Product: Raccoon Pentathlon (Enot-pyatiborets), a browser game of our studio. Year: 2026.