The brief

Order Riot! is our own arcade game for short sessions. The idea fits in one line: a kitchen, two moving belts, three hungry customers and very little time. A first shift has to make sense within seconds, and later kitchens have to stay hard enough to keep a good player busy.

The game had to run as plain static files, open on a phone or a desktop without an install, and keep progress in the browser with no login. It began under the working title Kitchen Chaos. Several games with that title already exist, so the public name became Order Riot!.

What we built

The core loop

Three order tickets sit at the top of the screen. Ingredients ride past on two conveyor belts. The player picks a ticket and taps the next ingredient in its recipe. Correct picks in sequence build a combo, a wrong pick breaks it, and a customer who runs out of patience walks away and takes a heart. Three hearts end the shift.

Two Rush Hour waves per shift speed up deliveries and double score and tips. Freeze stops customer patience for a few seconds. Chef Fever charges from correct manual picks and then gives nine seconds of slower belts with a bonus to score and tips. In the later kitchens VIP guests arrive with gold tickets, wait less and pay more.

Career, Chef HQ and daily shifts

Chef Career has five kitchens unlocked by stars: Sunrise Diner, Boardwalk Bites, Neon Noodle Bar, Midnight Market and Rooftop Royale. Each one changes the menu, belt speed or customer pressure. Quick Shift keeps the classic diner one tap away.

Coins earned in play buy upgrades in Chef HQ: Auto Pilot, Smart Sorter, Sous-Chef Bot, Magnet Hands, Comfy Seats, Golden Tips, Ice Machine and Heat Engine. The robot runs on a battery that only manual picks recharge, so active play stays the way to win. The Trophy Wall tracks lifetime achievements. A Daily Special offers one modifier per day: Turbo Takeout, Royal Table or Last Call. Everything is earned in the game; there are no payments.

Portrait, landscape and quiet data

Phones get a native portrait layout with stacked tickets, wide belts and large touch zones. Landscape keeps the 16:9 arcade layout. The game switches between them automatically, and turning the phone mid-shift keeps every ingredient in place.

Chef HQ includes a Shift Journal: visits, shifts, scores and upgrades recorded on the device. It lives in the browser's local storage, makes no network calls and sets no cookies. For game portals such as Poki and CrazyGames we prepared separate builds that load only that portal's SDK. The version on our site loads none.

Tested on many screen sizes

Each release passes the game's automated checks before the build is made. A browser test runs the menus, Chef HQ, Career, the Daily Special and gameplay at seven viewport sizes, from a 360 by 800 phone to a 1280 by 720 desktop.

Where it stands today

On 8 November 2026 the game is live at orderriot.mmix.biz in English. First-time players see PLAY NOW, which starts the Diner tutorial in one click; after the first shift the Career map takes the lead. The old address kitchenchaos.mmix.biz still serves the same game for players with older saves.

Related

How we build web products: web development. Our cooking game for children: Cookiddoo Fox Kitchen. Another arcade game of ours: Tiny Disaster. A game studio's website we built: Everest Games.


Project lead: Marketing MIX. Product: Order Riot!, our own browser game. Year: 2026.