The brief

EvoKira is a learning game for children aged 6 to 12, built around a companion character called Kira. The idea is simple: a child learns more willingly when the effort shows up as something alive that changes. Every quest the child completes moves Kira forward, and Kira's form and level reflect what the child has actually done. EvoKira is a product of our business group. Marketing MIX builds it, and the site footer carries our credit.

The brief had two sides. For the child: short daily quests with sound, instant feedback and a visible reward. For the parent: a clear picture of progress with no pressure on the child, and a product that stays safe by design, with no chat, no rankings and no public names.

What we built

Quests and the companion

Work started on 26 April 2026. The game holds 42 quests in six subjects: mathematics, grammar, logic, science, nature and creativity. The child picks Kira's starting form and their interests, then gets short tasks every day with sound effects, XP and instant feedback. Daily streaks and 21 awards mark progress.

Kira has seven forms: Aura, Crystal, Flux, Kinetic, Mist, Organic and Plasma. Each form has five levels and five moods, and forms can fuse across elements. The set is drawn in 98 sprites. Evolution follows fixed rules on the server: XP, branch points and finished quests decide the next stage, so the reward always matches the effort.

The parent dashboard

A parent registers, creates a child profile and then follows progress in a dashboard of nine screens: overview, insights, focus centre, plan, school signals, audit, reports, learning path and settings. A weekly digest sums up the week. One parent account can hold several children and switch between them.

Safety and offline play

The game has no chats, no leaderboards and no public names. AI-generated text is logged, and the parent controls settings from the dashboard. AI is used only for words, such as quest text and Kira's reactions; XP, levels and evolution are computed by deterministic rules, and the game keeps working if the AI provider changes. After the first load, quests and progress are stored on the device and the game runs offline.

Stack

The platform is a Next.js 15 application on the App Router, written in TypeScript with Tailwind CSS, with PostgreSQL through Prisma for children, quests, game state and parent data.

Where it stands today

On 8 November 2026 evokira.com is live in Russian. The menu holds Features, Evolution, How it works, Parents, Pricing, Sign in and Register. The home page shows the counters (42 quests, 7 forms of Kira, 21 awards, 98 sprites), the seven forms, the five steps from registration to the parent's view and a pilot sign-up block. The game screen itself offers Russian, Ukrainian and English. The pricing page states that everything is free during the pilot, with no card and no ads. The site also has a FAQ for parents, a blog and a news section; its sitemap lists 13 addresses. The site says family reviews will appear only after the pilot and only with parents' consent, so this case quotes none.

Related

The platform: educational websites. The sector: education. Our AI literacy platform for kids: AI Kids Academy.


Project lead: Marketing MIX. Product: EvoKira, a learning game of our business group. Year: 2026.